NEW STUFF
FILLING IN THE GAPS

New items and additions to the standard rules

   
No Skill Occasionally my group has come up with the situation where nobody has an appropriate skill to achieve something. As a quick fix I usually allow them to make a percentage roll against whatever seems to be the most appropriate Attribute, eg. no climb skill means a roll against the characters PS stat as a percent. This allows them the vague possibility of being successful rather than just saying 'NO'.
Perception There is no perception skill, how about, roll under IQ but greater than 4 (sort of like Armour). A successful roll indicates that the person has spotted a thing.
Laser Sight $2,000.00 - +2 to Strike
The Laser Sight is a fairly common weapon modification which dosn't appear in the TMNT rule book at all.
Optical Magnification The Low, Medium and Best Magnification telescopic weapon sights (TMNT p.71) have a cost but no effect.
I suggest a +1 to Strike for Low Mag., +2 to Strike for Medium Mag., and +3 to Strike for Best Mag.
Nitrous Oxide (for vehicles) $100.00 per use
Nitrous oxide, when added to a vehicle by a mechanic, will double the Maximum Top Speed of the vehicle for 1d6 Minutes.
On the down side Nitrous Oxide has a cumulative 10% chance of causing Critical damage to the engine each time it is used. Roll on the Optional Vehicle Damage Table (Road Hogs p.24).