NEW STUFF
FILLING IN THE GAPS
New items and additions to the standard rules
No Skill | Occasionally my group has come up with the situation where
nobody has an appropriate skill to achieve something. As a quick fix I usually
allow them to make a percentage roll against whatever seems to be the most
appropriate Attribute, eg. no climb skill means a roll against the characters
PS stat as a percent. This allows them the vague possibility of being
successful rather than just saying 'NO'. |
Perception | There is no perception skill, how about, roll under IQ but
greater than 4 (sort of like Armour). A successful roll indicates that the
person has spotted a thing. |
Laser Sight | $2,000.00 - +2 to Strike The Laser Sight is a fairly common weapon modification which dosn't appear in the TMNT rule book at all. |
Optical Magnification | The Low, Medium and Best Magnification telescopic weapon sights
(TMNT p.71) have a cost but no effect. I suggest a +1 to Strike for Low Mag., +2 to Strike for Medium Mag., and +3 to Strike for Best Mag. |
Nitrous Oxide (for vehicles) | $100.00 per use Nitrous oxide, when added to a vehicle by a mechanic, will double the Maximum Top Speed of the vehicle for 1d6 Minutes. On the down side Nitrous Oxide has a cumulative 10% chance of causing Critical damage to the engine each time it is used. Roll on the Optional Vehicle Damage Table (Road Hogs p.24). |