ENGAGE COMBAT
As soon as the character encounters hostile creatures in the same
square as himself, combat is initiated.
Basic Monster information is displayed next to
the Main Map View.
COMBAT WINDOW/COMBAT RESULTS
Combat is sumarised into Initiative, Attack and Defence, Damage, Death and Looting, or Attempt Escape.
In most circumstances a single round of combat is inevitable
before an escape is possible.
Combat
This section shows the results of every round of combat, how
much damage your character has taken or how much damage the monster
has taken. Treasure and dropped equipment will show up here.
Lifesigns
The lifesigns header becomes active when the player encounters
other denizens. The main map will show an appropriate icon and
the Lifesigns header will display relevant information. For example,
Plant Rune in the Main Map view, Lifesigns shows Elf.
Initiative
Initiative is based on the characters Melee Strike Rank modifier
plus the weapons Strike Rank, lowest S.R. attacks first. Missile
weapons usually have one attack before hand to hand combat is
initiated.
Attack and Defence
On entering a hostile location the residents will make a single attack
which the player automatically attempts to defend against, using a parry or dodge skill. If the defence is good the player is free to choose to continue the combat, by attacking, or attempt to escape.
Damage
If the player fails their defence they take appropriate damage (minus Armour) to a random body location. This can result in instant death, decapitation or some minor damage.
Attempt Escape
If the player decides to escape they will loose their attack.
Death and Looting
When the player has successfully killed the opponent they are
given the opportunity to loot the body of weapons, or search for
valuables and other equipment.
NOT ALL COMBAT OPTIONS ARE
IMPLEMENTED YET !
ONLY BASIC COMBAT OPTIONS
ARE AVAILABLE
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